The function has a loop ("starting" at 0x802fc618, and "ending" at 0x802fc718) which allocates and constructs (the inlined constructor "starting" at 0x802fc62c and "ending" at 0x802fc700) 128 boxing ball objects, and each ball is constructed with the Tennis ball type (we can't tell whether this is because of the constructor itself or because of the arguments passed to the constructor). The function at 0x802fc584 sets up the Dodging Training game. The constructor of the Boxing ball object sets the type field of the object to 0 (Tennis ball), and although the object class supports other field types, because the initial state of the object forces the ball to be a Tennis ball, every ball is a Tennis ball.Īlternatively, the constructor may receive the type of the ball as an argument, but in practice the game only passes 0 (Tennis ball) as the argument value to the constructor. NOTE: The following virtual addresses are for the US v1.1 version of the game. Their effects are located in common.carc/Effect/ in that same directory (v1.0) The location for the models and textures of all the different ball types can be found at /Common/RPBoxScene/MainGame.carc/G3D/box_ball.brres. Also note that only the Tennis ball plays a sound effect when it hits the player. The hitbox for each ball type is correctly sized (so, for example, bowling balls have a big hitbox, unlike the ping pong ones). This ball type does not bounce in the floor. Every time a new ball is thrown, it changes to one of 10 colors and numbers (although the color of the tail is always white). 5 = Billiards (box_ball_bad): This ball type is recycled from one of the minigames in Wii Play.4 = Ping Pong (box_ball_pin): This ball type is recycled from one of the minigames in Wii Play.3 = Bowling (box_ball_bwg): Every time a new ball is thrown, it changes to one of 4 colors (although the color of the tail is always blue).some of which have unique properties! Below is a list with all the supported types, alongside its ID and codename: However, there is code and assets for more ball types the trainer can throw other than the Tennis ball. In one of the Boxing minigames, Dodging, the player has to avoid Tennis balls thrown by the trainer. The Gecko codes above enable the placeholder strap warning screen. The text simply means something along the lines of "Strap Warning Screen". Otherwise, the string "ストラップ警告画面" will be printed to the screen.If the pack ID is 0 or 1, the normal strap warning screen will be displayed.In some versions of the game, the function which displays the strap warning screen checks the pack ID: The Gecko codes above re-enable the loading screen by modifying the scene constructor to always set the flag which determines if the loading screen is displayed. If you select its left leg, it will act as if it is about to fall.There is a function which prints "Now Loading" to the screen when the game switches between scenes however, this function never gets called because the flag for displaying the screen is always cleared by the scene constructor. If you select its right leg, it will lift it up along with its hands. If you select its head, it will shake it. If you select its left arm, it will wave. If you select its right arm, it will give you a thumbs up. From: Randy Rowland Mii movementsĪt the main menu, select your Mii and it will do different things. You will now have two sets of crosshairs, and if you are quick enough, twice the shots. Double shots in Shooting Rangeĭuring a single player game in the Shooting Range, press a button on a second Wii-mote. To get a Gold medal in Laser Hockey, you must get a score of ten or higher and win the game. If at any moment you are pointing to a Mii but instead the Mii in front of that one stands up (or the one at the back, etc.), that one is the different one (the Mii that stands up without pointing it out). In the Find Mii mini-game, every time you are asked to find the different Mii or Miis, start to pointing at every Mii. Your Mii will eventually wake up and the music will return to normal. Your Mii will fall asleep and new music will play. Successfully complete the indicated task to get a Platinum medal in the corresponding event:īilliards: Earn at least 63 points Charge: Get a score of 325 points Find Mii: Reach the 100th stage Fishing: Score over 2,500 points Laser Hockey: Score at least 16 goals and win the match Pose Mii: Earn over 1,000 points Shooting Mange: Earn over 600 points Table Tennis: Return the ball over 200 times without missing Tanks: Successfully complete the first 20 levels to get the Gold medal, then play through the game again, which now has 100 levelsĪllow the game to idle at the Game menu. Before the timer starts, press A + B to use a different circular paddle.
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